Searched refs:valid_heap (Results 1 – 1 of 1) sorted by relevance
226 struct d3d12_descriptor_heap *valid_heap = NULL; in d3d12_descriptor_pool_alloc_handle() local230 valid_heap = heap; in d3d12_descriptor_pool_alloc_handle()235 if (!valid_heap) { in d3d12_descriptor_pool_alloc_handle()236 valid_heap = d3d12_descriptor_heap_new(pool->dev, in d3d12_descriptor_pool_alloc_handle()240 list_addtail(&valid_heap->link, &pool->heaps); in d3d12_descriptor_pool_alloc_handle()243 return d3d12_descriptor_heap_alloc_handle(valid_heap, handle); in d3d12_descriptor_pool_alloc_handle()