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Searched refs:validateInOut (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
Diomapper.h117 bool validateInOut(EShLanguage /*stage*/, TVarEntryInfo& /*ent*/) override { return true; } in validateInOut() function
Diomapper.cpp264 const bool isValid = resolver.validateInOut(stage, ent); in operator ()()
/third_party/glslang/glslang/Public/
DShaderLang.h777 virtual bool validateInOut(EShLanguage stage, TVarEntryInfo& ent) = 0;