Searched refs:validate_bind_image_texture (Results 1 – 1 of 1) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | shaderimage.c | 519 validate_bind_image_texture(struct gl_context *ctx, GLuint unit, in validate_bind_image_texture() function 621 if (!validate_bind_image_texture(ctx, unit, texture, level, layer, access, in _mesa_BindImageTexture() 666 if (!validate_bind_image_texture(ctx, index, texture, level, layer, access, in _mesa_BindImageTextureEXT()
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