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Searched refs:vb_size (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/intel/tools/
Daubinator_viewer_decoder.cpp360 uint32_t vb_size = 0; in handle_3dstate_vertex_buffers() local
384 vb_size = vbs_iter.raw_value; in handle_3dstate_vertex_buffers()
388 vb_size = vbs_iter.raw_value - vb.addr; in handle_3dstate_vertex_buffers()
390 vb_size = 0; in handle_3dstate_vertex_buffers()
397 ImGui::Text("vertex buffer %d, size %d, pitch %d", index, vb_size, pitch); in handle_3dstate_vertex_buffers()
405 if (vb.map == 0 || vb_size == 0) in handle_3dstate_vertex_buffers()
409 vb_size = 0; in handle_3dstate_vertex_buffers()
/third_party/mesa3d/src/intel/common/
Dintel_batch_decoder.c465 uint32_t vb_size = 0; in handle_3dstate_vertex_buffers() local
486 vb_size = vbs_iter.raw_value; in handle_3dstate_vertex_buffers()
490 vb_size = (vbs_iter.raw_value + 1) - vb.addr; in handle_3dstate_vertex_buffers()
492 vb_size = 0; in handle_3dstate_vertex_buffers()
499 fprintf(ctx->fp, "vertex buffer %d, size %d\n", index, vb_size); in handle_3dstate_vertex_buffers()
506 if (vb.map == 0 || vb_size == 0) in handle_3dstate_vertex_buffers()
509 ctx_print_buffer(ctx, vb, vb_size, pitch, ctx->max_vbo_decoded_lines); in handle_3dstate_vertex_buffers()
512 vb_size = 0; in handle_3dstate_vertex_buffers()
/third_party/libdrm/include/drm/
Dsavage_drm.h119 unsigned int vb_size; /* size of client vertex buffer in bytes */ member
/third_party/mesa3d/src/mesa/tnl/
Dt_vertex.h117 GLuint vb_size,
Dt_vertex.c504 GLuint vb_size, in _tnl_init_vertices() argument
515 vtx->vertex_buf = align_calloc(vb_size * max_vertex_size, 32 ); in _tnl_init_vertices()
/third_party/mesa3d/src/intel/vulkan/
Danv_genX.h67 uint32_t vb_size);
DgenX_cmd_buffer.c5624 uint32_t vb_size) in genX()
5642 if (vb_size == 0) { in genX()
5650 bound->end = bound->start + vb_size; in genX()
/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_draw.c197 uint32_t vb_size = rsc->bo->size - offset; in vc4_emit_gl_shader_state() local
213 (vb_size - elem_size) / vb->stride); in vc4_emit_gl_shader_state()