Searched refs:vb_size (Results 1 – 8 of 8) sorted by relevance
/third_party/mesa3d/src/intel/tools/ |
D | aubinator_viewer_decoder.cpp | 360 uint32_t vb_size = 0; in handle_3dstate_vertex_buffers() local 384 vb_size = vbs_iter.raw_value; in handle_3dstate_vertex_buffers() 388 vb_size = vbs_iter.raw_value - vb.addr; in handle_3dstate_vertex_buffers() 390 vb_size = 0; in handle_3dstate_vertex_buffers() 397 ImGui::Text("vertex buffer %d, size %d, pitch %d", index, vb_size, pitch); in handle_3dstate_vertex_buffers() 405 if (vb.map == 0 || vb_size == 0) in handle_3dstate_vertex_buffers() 409 vb_size = 0; in handle_3dstate_vertex_buffers()
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/third_party/mesa3d/src/intel/common/ |
D | intel_batch_decoder.c | 465 uint32_t vb_size = 0; in handle_3dstate_vertex_buffers() local 486 vb_size = vbs_iter.raw_value; in handle_3dstate_vertex_buffers() 490 vb_size = (vbs_iter.raw_value + 1) - vb.addr; in handle_3dstate_vertex_buffers() 492 vb_size = 0; in handle_3dstate_vertex_buffers() 499 fprintf(ctx->fp, "vertex buffer %d, size %d\n", index, vb_size); in handle_3dstate_vertex_buffers() 506 if (vb.map == 0 || vb_size == 0) in handle_3dstate_vertex_buffers() 509 ctx_print_buffer(ctx, vb, vb_size, pitch, ctx->max_vbo_decoded_lines); in handle_3dstate_vertex_buffers() 512 vb_size = 0; in handle_3dstate_vertex_buffers()
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/third_party/libdrm/include/drm/ |
D | savage_drm.h | 119 unsigned int vb_size; /* size of client vertex buffer in bytes */ member
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/third_party/mesa3d/src/mesa/tnl/ |
D | t_vertex.h | 117 GLuint vb_size,
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D | t_vertex.c | 504 GLuint vb_size, in _tnl_init_vertices() argument 515 vtx->vertex_buf = align_calloc(vb_size * max_vertex_size, 32 ); in _tnl_init_vertices()
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/third_party/mesa3d/src/intel/vulkan/ |
D | anv_genX.h | 67 uint32_t vb_size);
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D | genX_cmd_buffer.c | 5624 uint32_t vb_size) in genX() 5642 if (vb_size == 0) { in genX() 5650 bound->end = bound->start + vb_size; in genX()
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/third_party/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_draw.c | 197 uint32_t vb_size = rsc->bo->size - offset; in vc4_emit_gl_shader_state() local 213 (vb_size - elem_size) / vb->stride); in vc4_emit_gl_shader_state()
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