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Searched refs:vec3u (Results 1 – 7 of 7) sorted by relevance

/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/src/
DHouse.cpp65 m_index[0] = vec3u(7, 4, 0); // bottom in House()
66 m_index[1] = vec3u(0, 3, 7); // bottom in House()
67 m_index[2] = vec3u(3, 2, 6); // right in House()
68 m_index[3] = vec3u(6, 7, 3); // right in House()
69 m_index[4] = vec3u(7, 6, 5); // back in House()
70 m_index[5] = vec3u(5, 4, 7); // back in House()
71 m_index[6] = vec3u(4, 5, 1); // left in House()
72 m_index[7] = vec3u(1, 0, 4); // left in House()
73 m_index[8] = vec3u(5, 6, 2); // top in House()
74 m_index[9] = vec3u(2, 1, 5); // top in House()
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DGround.cpp38 m_index[0] = vec3u(0, 1, 2); in Ground()
39 m_index[1] = vec3u(2, 3, 0); in Ground()
DStreet.cpp39 m_index[0] = vec3u(0, 3, 2); in Street()
40 m_index[1] = vec3u(2, 1, 0); in Street()
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/include/
DGround.h40 vec3u m_index[2];
DHouse.h50 vec3u m_index[12];
DStreet.h46 vec3u m_index[2];
Dvec.h119 typedef vec3<GLushort> vec3u; typedef