Searched refs:vec3u (Results 1 – 7 of 7) sorted by relevance
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/src/ |
D | House.cpp | 65 m_index[0] = vec3u(7, 4, 0); // bottom in House() 66 m_index[1] = vec3u(0, 3, 7); // bottom in House() 67 m_index[2] = vec3u(3, 2, 6); // right in House() 68 m_index[3] = vec3u(6, 7, 3); // right in House() 69 m_index[4] = vec3u(7, 6, 5); // back in House() 70 m_index[5] = vec3u(5, 4, 7); // back in House() 71 m_index[6] = vec3u(4, 5, 1); // left in House() 72 m_index[7] = vec3u(1, 0, 4); // left in House() 73 m_index[8] = vec3u(5, 6, 2); // top in House() 74 m_index[9] = vec3u(2, 1, 5); // top in House() [all …]
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D | Ground.cpp | 38 m_index[0] = vec3u(0, 1, 2); in Ground() 39 m_index[1] = vec3u(2, 3, 0); in Ground()
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D | Street.cpp | 39 m_index[0] = vec3u(0, 3, 2); in Street() 40 m_index[1] = vec3u(2, 1, 0); in Street()
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/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/include/ |
D | Ground.h | 40 vec3u m_index[2];
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D | House.h | 50 vec3u m_index[12];
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D | Street.h | 46 vec3u m_index[2];
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D | vec.h | 119 typedef vec3<GLushort> vec3u; typedef
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