Searched refs:vertexId (Results 1 – 10 of 10) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | GLES1Shaders.inc | 98 vec4 drawTexturePosition(int vertexId) 108 drawTextureVertices[vertexId] * 112 vec4 drawTextureTexCoord(int vertexId, int textureUnit) 120 drawTextureVertices[vertexId] * 178 int vertexId = gl_VertexID; 179 vec4 posDrawTexture = drawTexturePosition(vertexId); 188 texcoord0_varying = drawTextureTexCoord(vertexId, 0); 189 texcoord1_varying = drawTextureTexCoord(vertexId, 1); 190 texcoord2_varying = drawTextureTexCoord(vertexId, 2); 191 texcoord3_varying = drawTextureTexCoord(vertexId, 3);
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | GLES1Shaders.inc | 64 vec4 drawTexturePosition(int vertexId) 74 drawTextureVertices[vertexId] * 78 vec4 drawTextureTexCoord(int vertexId, int textureUnit) 86 drawTextureVertices[vertexId] * 144 int vertexId = gl_VertexID; 145 vec4 posDrawTexture = drawTexturePosition(vertexId); 154 texcoord0_varying = drawTextureTexCoord(vertexId, 0); 155 texcoord1_varying = drawTextureTexCoord(vertexId, 1); 156 texcoord2_varying = drawTextureTexCoord(vertexId, 2); 157 texcoord3_varying = drawTextureTexCoord(vertexId, 3);
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/third_party/mesa3d/src/gallium/drivers/nouveau/ |
D | nouveau_compiler.c | 90 if (info->io.vertexId < info->numSysVals) in dummy_assign_slots() 91 info->sv[info->io.vertexId].slot[0] = n++; in dummy_assign_slots()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_program.c | 90 if (info->io.vertexId < info->numSysVals) in nv50_vertprog_assign_slots() 91 info->sv[info->io.vertexId].slot[0] = n++; in nv50_vertprog_assign_slots() 408 prog->vp.need_vertex_id = info_out.io.vertexId < PIPE_MAX_SHADER_INPUTS; in nv50_program_translate()
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/third_party/mesa3d/src/gallium/drivers/nouveau/codegen/ |
D | nv50_ir_driver.h | 204 uint8_t vertexId; /* system value index of VertexID */ member
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D | nv50_ir_print.cpp | 1035 INFO(" \"vertexId\":\"%d\"\n", info_out->io.vertexId); in nv50_ir_prog_info_out_print()
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D | nv50_ir.cpp | 1269 info_out->io.vertexId = 0xff; in nv50_ir_init_prog_info()
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D | nv50_ir_from_nir.cpp | 1009 info_out->io.vertexId = info_out->numSysVals; in assignSlots()
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D | nv50_ir_from_tgsi.cpp | 1387 info_out->io.vertexId = first; in scanDeclaration()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_program.c | 695 prog->vp.need_vertex_id = info_out.io.vertexId < PIPE_MAX_SHADER_INPUTS; in nvc0_program_translate()
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