Searched refs:vertex_input_state (Results 1 – 1 of 1) sorted by relevance
55 VkPipelineVertexInputStateCreateInfo vertex_input_state; in zink_create_gfx_pipeline() local57 memset(&vertex_input_state, 0, sizeof(vertex_input_state)); in zink_create_gfx_pipeline()58 vertex_input_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; in zink_create_gfx_pipeline()59 vertex_input_state.pVertexBindingDescriptions = state->element_state->b.bindings; in zink_create_gfx_pipeline()60 vertex_input_state.vertexBindingDescriptionCount = state->element_state->num_bindings; in zink_create_gfx_pipeline()61 vertex_input_state.pVertexAttributeDescriptions = state->element_state->attribs; in zink_create_gfx_pipeline()62 vertex_input_state.vertexAttributeDescriptionCount = state->element_state->num_attribs; in zink_create_gfx_pipeline()68 vertex_input_state.pNext = &vdiv_state; in zink_create_gfx_pipeline()237 pci.pVertexInputState = &vertex_input_state; in zink_create_gfx_pipeline()