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Searched refs:vertex_processing_mode (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/vbo/
Dvbo_private.h212 _vbo_get_vao_filter(gl_vertex_processing_mode vertex_processing_mode) in _vbo_get_vao_filter() argument
214 if (vertex_processing_mode == VP_MODE_FF) { in _vbo_get_vao_filter()
229 _vbo_get_vao_enabled_from_vbo(gl_vertex_processing_mode vertex_processing_mode, in _vbo_get_vao_enabled_from_vbo() argument
232 if (vertex_processing_mode == VP_MODE_FF) { in _vbo_get_vao_enabled_from_vbo()
/third_party/mesa3d/src/mesa/tnl/
Dt_draw.c544 inputs->vertex_processing_mode = VP_MODE_FF; in _tnl_init_inputs()
589 if (mode != inputs->vertex_processing_mode) in update_current_inputs()
600 inputs->vertex_processing_mode = mode; in update_current_inputs()
Dt_context.h516 gl_vertex_processing_mode vertex_processing_mode; member