Searched refs:vertex_processing_mode (Results 1 – 3 of 3) sorted by relevance
212 _vbo_get_vao_filter(gl_vertex_processing_mode vertex_processing_mode) in _vbo_get_vao_filter() argument214 if (vertex_processing_mode == VP_MODE_FF) { in _vbo_get_vao_filter()229 _vbo_get_vao_enabled_from_vbo(gl_vertex_processing_mode vertex_processing_mode, in _vbo_get_vao_enabled_from_vbo() argument232 if (vertex_processing_mode == VP_MODE_FF) { in _vbo_get_vao_enabled_from_vbo()
544 inputs->vertex_processing_mode = VP_MODE_FF; in _tnl_init_inputs()589 if (mode != inputs->vertex_processing_mode) in update_current_inputs()600 inputs->vertex_processing_mode = mode; in update_current_inputs()
516 gl_vertex_processing_mode vertex_processing_mode; member