Searched refs:verticesPerQuad (Results 1 – 6 of 6) sorted by relevance
65 int verticesPerQuad() const { return fUsesCoverageAA ? 8 : 4; } in verticesPerQuad() function
478 int numQuadVerticesLeft = numTotalQuads * vertexSpec.verticesPerQuad(); in onPrepareDraws()488 int meshVertexCnt = quadCnt * vertexSpec.verticesPerQuad(); in onPrepareDraws()
210 vertexSize, fQuads.count() * vertexSpec.verticesPerQuad(), in onPrepareDraws()
240 const int totalNumVertices = fQuads.count() * vertexSpec.verticesPerQuad(); in onPrePrepareDraws()272 const int totalNumVertices = fQuads.count() * vertexSpec.verticesPerQuad(); in onPrepareDraws()315 const int totalNumVertices = fQuads.count() * vertexSpec.verticesPerQuad(); in onExecute()
98 int verticesPerQuad() const { return fUsesCoverageAA ? 8 : 4; } in verticesPerQuad() function
427 return fNumTotalQuads * fVertexSpec.verticesPerQuad(); in totalNumVertices()730 SkDEBUGCODE(int meshVertexCnt = quadCnt * desc->fVertexSpec.verticesPerQuad()); in FillInVertices()745 SkASSERT(totQuadsSeen * desc->fVertexSpec.verticesPerQuad() == totVerticesSeen); in FillInVertices()