Searched refs:view_angle (Results 1 – 3 of 3) sorted by relevance
41 view_angle = std::atan(sk_ieee_float_divide(view_size * 0.5f, view_distance)); in ComputeCameraMatrix() local44 * SkM44::Perspective(0, view_distance, 2 * view_angle); in ComputeCameraMatrix()
80 static GLfloat view_angle = 45.0f; variable451 f = 1.0f / tanf(view_angle / 2.0f); in main()
168 view_angle = std::atan(sk_ieee_float_divide(view_size * 0.5f, view_distance)); in totalMatrix() local171 Sk3Perspective(&persp_t, 0, view_distance, 2 * view_angle); in totalMatrix()