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Searched refs:view_enabled_mask (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/virgl/
Dvirgl_context.h57 uint32_t view_enabled_mask; member
Dvirgl_context.c207 uint32_t remaining_mask = binding->view_enabled_mask; in virgl_attach_res_sampler_views()
1038 binding->view_enabled_mask &= ~u_bit_consecutive(start_slot, num_views); in virgl_set_sampler_views()
1051 binding->view_enabled_mask |= 1 << idx; in virgl_set_sampler_views()
1431 while (binding->view_enabled_mask) { in virgl_release_shader_binding()
1432 int i = u_bit_scan(&binding->view_enabled_mask); in virgl_release_shader_binding()