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Searched refs:virgl_debug (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/virgl/
Dvirgl_screen.c45 int virgl_debug = 0; variable
57 DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", virgl_debug_options, 0)
432 return (virgl_debug & VIRGL_DEBUG_NIR) ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI; in virgl_get_shader_param()
434 …return (1 << PIPE_SHADER_IR_TGSI) | ((virgl_debug & VIRGL_DEBUG_NIR) ? (1 << PIPE_SHADER_IR_NIR) :… in virgl_get_shader_param()
924 uint32_t shader_debug_flags = virgl_debug & VIRGL_DEBUG_NIR; in virgl_disk_cache_create()
963 virgl_debug = debug_get_option_virgl_debug(); in virgl_create_screen()
976 screen->tweak_gles_emulate_bgra &= !(virgl_debug & VIRGL_DEBUG_NO_EMULATE_BGRA); in virgl_create_screen()
977 screen->tweak_gles_apply_bgra_dest_swizzle &= !(virgl_debug & VIRGL_DEBUG_NO_BGRA_DEST_SWIZZLE); in virgl_create_screen()
978 screen->no_coherent = virgl_debug & VIRGL_DEBUG_NO_COHERENT; in virgl_create_screen()
Dvirgl_screen.h42 extern int virgl_debug;
Dvirgl_resource.c136 likely(!(virgl_debug & VIRGL_DEBUG_XFER))) { in virgl_resource_transfer_prepare()
148 likely(!(virgl_debug & VIRGL_DEBUG_XFER))) { in virgl_resource_transfer_prepare()
663 likely(!(virgl_debug & VIRGL_DEBUG_XFER)) && in virgl_buffer_subdata()
Dvirgl_context.c940 if (unlikely(virgl_debug & VIRGL_DEBUG_SYNC)) { in virgl_submit_cmd()
1525 if (virgl_debug & VIRGL_DEBUG_VERBOSE) in virgl_get_sample_position()
Dvirgl_encode.c538 if (virgl_debug & VIRGL_DEBUG_VERBOSE) in virgl_encode_shader_state()
552 if (virgl_debug & VIRGL_DEBUG_TGSI) in virgl_encode_shader_state()