Searched refs:virgl_debug (Results 1 – 5 of 5) sorted by relevance
45 int virgl_debug = 0; variable57 DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", virgl_debug_options, 0)432 return (virgl_debug & VIRGL_DEBUG_NIR) ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI; in virgl_get_shader_param()434 …return (1 << PIPE_SHADER_IR_TGSI) | ((virgl_debug & VIRGL_DEBUG_NIR) ? (1 << PIPE_SHADER_IR_NIR) :… in virgl_get_shader_param()924 uint32_t shader_debug_flags = virgl_debug & VIRGL_DEBUG_NIR; in virgl_disk_cache_create()963 virgl_debug = debug_get_option_virgl_debug(); in virgl_create_screen()976 screen->tweak_gles_emulate_bgra &= !(virgl_debug & VIRGL_DEBUG_NO_EMULATE_BGRA); in virgl_create_screen()977 screen->tweak_gles_apply_bgra_dest_swizzle &= !(virgl_debug & VIRGL_DEBUG_NO_BGRA_DEST_SWIZZLE); in virgl_create_screen()978 screen->no_coherent = virgl_debug & VIRGL_DEBUG_NO_COHERENT; in virgl_create_screen()
42 extern int virgl_debug;
136 likely(!(virgl_debug & VIRGL_DEBUG_XFER))) { in virgl_resource_transfer_prepare()148 likely(!(virgl_debug & VIRGL_DEBUG_XFER))) { in virgl_resource_transfer_prepare()663 likely(!(virgl_debug & VIRGL_DEBUG_XFER)) && in virgl_buffer_subdata()
940 if (unlikely(virgl_debug & VIRGL_DEBUG_SYNC)) { in virgl_submit_cmd()1525 if (virgl_debug & VIRGL_DEBUG_VERBOSE) in virgl_get_sample_position()
538 if (virgl_debug & VIRGL_DEBUG_VERBOSE) in virgl_encode_shader_state()552 if (virgl_debug & VIRGL_DEBUG_TGSI) in virgl_encode_shader_state()