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Searched refs:vktype (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_compiler.c1262 …VkDescriptorType vktype = glsl_type_is_image(type) ? zink_image_type(type) : zink_sampler_type(typ… in handle_bindless_var() local
1264 switch (vktype) { in handle_bindless_var()
1413 …VkDescriptorType vktype = !var->data.driver_location ? VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC :… in zink_shader_create() local
1418 ret->bindings[ztype][ret->num_bindings[ztype]].type = vktype; in zink_shader_create()
1440 …VkDescriptorType vktype = glsl_type_is_image(type) ? zink_image_type(type) : zink_sampler_type(typ… in zink_shader_create() local
1441 ztype = zink_desc_type_from_vktype(vktype); in zink_shader_create()
1442 if (vktype == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER) in zink_shader_create()
1446 var->data.binding = zink_binding(nir->info.stage, vktype, var->data.driver_location); in zink_shader_create()
1449 ret->bindings[ztype][ret->num_bindings[ztype]].type = vktype; in zink_shader_create()
Dzink_descriptors.c487 VkDescriptorType vktype = get_push_types(screen, &dsl_type); in create_gfx_layout() local
489 init_push_binding(&bindings[i], i, vktype); in create_gfx_layout()
506 VkDescriptorType vktype = get_push_types(screen, &dsl_type); in zink_descriptor_util_push_layouts_get() local
507 init_push_binding(&compute_binding, PIPE_SHADER_COMPUTE, vktype); in zink_descriptor_util_push_layouts_get()