Searched refs:vpm_cfg (Results 1 – 7 of 7) sorted by relevance
2023 struct vpm_config vpm_cfg[2]; in compute_vpm_config_gs() local2027 vpm_cfg[phase].As = 1; in compute_vpm_config_gs()2028 vpm_cfg[phase].Gs = 1; in compute_vpm_config_gs()2029 vpm_cfg[phase].Gd = gs->vpm_output_size; in compute_vpm_config_gs()2030 vpm_cfg[phase].gs_width = gs->simd_width; in compute_vpm_config_gs()2042 vpm_cfg[phase].Vc = 2; in compute_vpm_config_gs()2056 vpm_cfg[phase].Gv = 3; in compute_vpm_config_gs()2062 vpm_cfg[phase].Ve = vpm_cfg[phase].Gv; in compute_vpm_config_gs()2065 A * vpm_cfg[phase].As * Ad + in compute_vpm_config_gs()2066 (vpm_cfg[phase].Vc + vpm_cfg[phase].Ve) * Vd + in compute_vpm_config_gs()[all …]
1000 struct vpm_config *vpm_cfg);
557 struct vpm_config vpm_cfg_bin, vpm_cfg; in v3d_emit_gl_shader_state() local566 &vpm_cfg); in v3d_emit_gl_shader_state()587 vpm_cfg.gs_width, in v3d_emit_gl_shader_state()588 vpm_cfg.Gd, in v3d_emit_gl_shader_state()589 vpm_cfg.Gv); in v3d_emit_gl_shader_state()678 vpm_cfg.As; in v3d_emit_gl_shader_state()683 vpm_cfg.Ve; in v3d_emit_gl_shader_state()792 vcm.number_of_16_vertex_batches_for_rendering = vpm_cfg.Vc; in v3d_emit_gl_shader_state()
468 pipeline->vpm_cfg.As; in pack_shader_state_record()473 pipeline->vpm_cfg.Ve; in pack_shader_state_record()515 vcm.number_of_16_vertex_batches_for_rendering = pipeline->vpm_cfg.Vc; in pack_vcm_cache_size()
1882 pipeline->vpm_cfg.gs_width, in v3dX()1883 pipeline->vpm_cfg.Gd, in v3dX()1884 pipeline->vpm_cfg.Gv); in v3dX()1903 pipeline->vpm_cfg.As; in v3dX()
1818 struct vpm_config vpm_cfg; member
2643 &pipeline->vpm_cfg)) { in compute_vpm_config()