Searched refs:vs_blob (Results 1 – 2 of 2) sorted by relevance
/third_party/gstreamer/gstplugins_bad/sys/d3d11/ |
D | gstd3d11shader.cpp | 194 ComPtr<ID3DBlob> vs_blob; in gst_d3d11_create_vertex_shader() local 206 if (!compile_shader (device, source, FALSE, &vs_blob)) { in gst_d3d11_create_vertex_shader() 212 hr = device_handle->CreateVertexShader (vs_blob->GetBufferPointer (), in gst_d3d11_create_vertex_shader() 213 vs_blob->GetBufferSize (), NULL, &vs); in gst_d3d11_create_vertex_shader() 220 desc_len, vs_blob->GetBufferPointer (), in gst_d3d11_create_vertex_shader() 221 vs_blob->GetBufferSize (), &in_layout); in gst_d3d11_create_vertex_shader()
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/third_party/cef/tests/cefclient/browser/ |
D | osr_d3d11_win.cc | 749 const auto vs_blob = compile_shader(vertex_code, vertex_entry, vertex_model); in create_effect() local 754 if (vs_blob) { in create_effect() 755 device_->CreateVertexShader(vs_blob->GetBufferPointer(), in create_effect() 756 vs_blob->GetBufferSize(), nullptr, &vshdr); in create_effect() 769 vs_blob->GetBufferPointer(), in create_effect() 770 vs_blob->GetBufferSize(), &layout); in create_effect()
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