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Searched refs:vs_id_in_reg (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_shader.c347 if (vs->vs_id_in_reg >= 0) { in etna_shader_update_vs_inputs()
352 etna_bitarray_set(vs_input, 8, num_vs_inputs, vs->vs_id_in_reg); in etna_shader_update_vs_inputs()
357 VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_REG(vs->vs_id_in_reg * 4) | in etna_shader_update_vs_inputs()
358 VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_REG(vs->vs_id_in_reg * 4 + 1); in etna_shader_update_vs_inputs()
Detnaviv_compiler.h116 int vs_id_in_reg; /* vertexid+instanceid input */ member
Detnaviv_nir.c83 v->vs_id_in_reg = v->infile.num_reg; in etna_lower_io()
Detnaviv_compiler_nir.c1076 v->vs_id_in_reg = -1; in etna_compile_shader_nir()
Detnaviv_compiler_tgsi.c2495 v->vs_id_in_reg = -1; in etna_compile_shader()