Searched refs:vs_offset (Results 1 – 6 of 6) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/etnaviv/ |
D | etnaviv_screen.c | 841 screen->specs.vs_offset = 0; in etna_get_specs() 852 screen->specs.vs_offset = 0xC000; in etna_get_specs() 862 screen->specs.vs_offset = 0xC000; in etna_get_specs() 866 screen->specs.vs_offset = 0x4000; in etna_get_specs()
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D | etnaviv_internal.h | 117 uint32_t vs_offset; member
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D | etnaviv_emit.c | 630 etna_set_state_multi(stream, screen->specs.vs_offset, in etna_emit_state()
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/third_party/mesa3d/src/amd/vulkan/ |
D | radv_pipeline.c | 4939 unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID]; in radv_pipeline_generate_ps_inputs() local 4940 if (vs_offset != AC_EXP_PARAM_UNDEFINED) { in radv_pipeline_generate_ps_inputs() 4941 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false, false); in radv_pipeline_generate_ps_inputs() 4947 unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER]; in radv_pipeline_generate_ps_inputs() local 4948 if (vs_offset != AC_EXP_PARAM_UNDEFINED) in radv_pipeline_generate_ps_inputs() 4949 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false, false); in radv_pipeline_generate_ps_inputs() 4957 unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VIEWPORT]; in radv_pipeline_generate_ps_inputs() local 4958 if (vs_offset != AC_EXP_PARAM_UNDEFINED) in radv_pipeline_generate_ps_inputs() 4959 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false, false); in radv_pipeline_generate_ps_inputs() 4974 unsigned vs_offset; in radv_pipeline_generate_ps_inputs() local [all …]
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/third_party/mesa3d/src/gallium/drivers/crocus/ |
D | crocus_context.h | 531 uint32_t vs_offset; member
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D | crocus_state.c | 372 uint32_t vs_offset, uint32_t sf_offset, in upload_pipelined_state_pointers() argument 381 pp.PointertoVSState = ro_bo(batch->state.bo, vs_offset); in upload_pipelined_state_pointers() 6763 GENX(VS_STATE_length) * 4, 32, &ice->shaders.vs_offset); 7555 ice->shaders.vs_offset, ice->shaders.sf_offset,
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