Searched refs:vs_position_always_precise (Results 1 – 6 of 6) sorted by relevance
57 query_bool_option(vs_position_always_precise); in u_driconf_fill_st_options()
654 <option name="vs_position_always_precise" value="true" />657 <option name="vs_position_always_precise" value="true" />660 <option name="vs_position_always_precise" value="true" />663 <option name="vs_position_always_precise" value="true" />
363 DRI_CONF_OPT_B(vs_position_always_precise, def, \
233 bool vs_position_always_precise; member
799 …CompilerOptions[MESA_SHADER_TESS_EVAL].PositionAlwaysPrecise = options->vs_position_always_precise; in st_create_context_priv()
4256 - driconf, glsl: Add a vs_position_always_precise option4257 - drirc: Set vs_position_always_precise for Assault Android Cactus