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Searched refs:vs_position_always_precise (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/util/
Du_driconf.c57 query_bool_option(vs_position_always_precise); in u_driconf_fill_st_options()
/third_party/mesa3d/src/util/
D00-mesa-defaults.conf654 <option name="vs_position_always_precise" value="true" />
657 <option name="vs_position_always_precise" value="true" />
660 <option name="vs_position_always_precise" value="true" />
663 <option name="vs_position_always_precise" value="true" />
Ddriconf.h363 DRI_CONF_OPT_B(vs_position_always_precise, def, \
/third_party/mesa3d/src/gallium/include/frontend/
Dapi.h233 bool vs_position_always_precise; member
/third_party/mesa3d/src/mesa/state_tracker/
Dst_context.c799 …CompilerOptions[MESA_SHADER_TESS_EVAL].PositionAlwaysPrecise = options->vs_position_always_precise; in st_create_context_priv()
/third_party/mesa3d/docs/relnotes/
D21.3.0.rst4256 - driconf, glsl: Add a vs_position_always_precise option
4257 - drirc: Set vs_position_always_precise for Assault Android Cactus