Searched refs:vs_text (Results 1 – 4 of 4) sorted by relevance
149 static GLuint make_shader_program(const char* vs_text, const char* fs_text) in make_shader_program() argument158 vertex_shader = make_shader(GL_VERTEX_SHADER, vs_text); in make_shader_program()
65 void *vs_color, *vs_text; member
572 cso_set_vertex_shader_handle(cso, hud->vs_text); in hud_draw_results()1643 if (hud->vs_text) { in hud_unset_draw_context()1644 pipe->delete_vs_state(pipe, hud->vs_text); in hud_unset_draw_context()1645 hud->vs_text = NULL; in hud_unset_draw_context()1774 hud->vs_text = pipe->create_vs_state(pipe, &state); in hud_set_draw_context()
2193 - gallium/hud: create vs_text to match fs_text