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Searched refs:vs_traits (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/xa/
Dxa_tgsi.c142 create_vs(struct pipe_context *pipe, unsigned vs_traits) in create_vs() argument
148 boolean is_composite = (vs_traits & VS_COMPOSITE) != 0; in create_vs()
149 boolean has_mask = (vs_traits & VS_MASK) != 0; in create_vs()
150 boolean is_yuv = (vs_traits & VS_YUV) != 0; in create_vs()
151 boolean is_src_src = (vs_traits & VS_SRC_SRC) != 0; in create_vs()
152 boolean is_mask_src = (vs_traits & VS_MASK_SRC) != 0; in create_vs()
482 xa_shaders_get(struct xa_shaders *sc, unsigned vs_traits, unsigned fs_traits) in xa_shaders_get() argument
488 &sc->vs_hash, vs_traits); in xa_shaders_get()
Dxa_composite.c381 unsigned vs_traits = 0, fs_traits = 0; in bind_shaders() local
399 vs_traits |= VS_COMPOSITE; in bind_shaders()
405 vs_traits |= VS_SRC_SRC; in bind_shaders()
411 vs_traits |= VS_MASK; in bind_shaders()
420 vs_traits &= ~VS_MASK; in bind_shaders()
423 vs_traits |= VS_MASK_SRC; in bind_shaders()
439 shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits); in bind_shaders()
Dxa_yuv.c58 unsigned vs_traits = 0, fs_traits = 0; in xa_yuv_bind_shaders() local
61 vs_traits |= VS_YUV; in xa_yuv_bind_shaders()
64 shader = xa_shaders_get(r->shaders, vs_traits, fs_traits); in xa_yuv_bind_shaders()
Dxa_context.c300 unsigned vs_traits, fs_traits; in xa_solid_prepare() local
324 vs_traits = VS_SRC_SRC | VS_COMPOSITE; in xa_solid_prepare()
333 shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits); in xa_solid_prepare()
Dxa_priv.h225 unsigned vs_traits, unsigned fs_traits);