Searched refs:waitUntilFinished (Results 1 – 4 of 4) sorted by relevance
19 virtual void waitUntilFinished(const Gpu*) = 0;
60 (*back)->waitUntilFinished(this); in checkForFinishedWork()
44 void waitUntilFinished(const skgpu::Gpu*) override {45 return fCommandBuffer->waitUntilFinished();
36 void waitUntilFinished() { in waitUntilFinished() function