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Searched refs:wait_syncobj (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/winsys/amdgpu/
Dradv_amdgpu_cs.c1482 void *wait_syncobj = NULL, *signal_syncobj = NULL; in radv_amdgpu_cs_submit() local
1537 wait_syncobj = radv_amdgpu_cs_alloc_timeline_syncobj_chunk( in radv_amdgpu_cs_submit()
1541 wait_syncobj = radv_amdgpu_cs_alloc_syncobj_chunk( in radv_amdgpu_cs_submit()
1544 if (!wait_syncobj) { in radv_amdgpu_cs_submit()
1627 free(wait_syncobj); in radv_amdgpu_cs_submit()
1787 ws->base.wait_syncobj = radv_amdgpu_wait_syncobj; in radv_amdgpu_cs_init_functions()
/third_party/mesa3d/src/amd/vulkan/
Dradv_radeon_winsys.h302 bool (*wait_syncobj)(struct radeon_winsys *ws, const uint32_t *handles, uint32_t handle_count, member
Dradv_device.c5850 bool success = device->ws->wait_syncobj(device->ws, handles, fenceCount, waitAll, timeout); in radv_WaitForFences()
5892 bool success = device->ws->wait_syncobj(device->ws, &part->syncobj, 1, true, 0); in radv_GetFenceStatus()
5935 if (device->ws->wait_syncobj(device->ws, &point->syncobj, 1, true, 0)) { in radv_timeline_gc_locked()
6034 bool success = device->ws->wait_syncobj(device->ws, &point->syncobj, 1, true, abs_timeout); in radv_timeline_wait()