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Searched refs:weaponTwo (Results 1 – 4 of 4) sorted by relevance

/third_party/flatbuffers/samples/
Dsample_binary.lua21 local weaponTwo = builder:CreateString("Axe")
31 weapon.AddName(builder, weaponTwo)
Dsample_binary.go34 weaponTwo := builder.CreateString("Axe")
42 sample.WeaponAddName(builder, weaponTwo)
/third_party/flatbuffers/tests/FlatBuffers.Test.Swift/Tests/FlatBuffers.Test.SwiftTests/
DFlatBuffersUnionTests.swift53 let weaponTwo = Weapon.createWeapon(builder: &builder, offset: axe, dmg: 5) in testEndTableFinish() variable
57 let weapons = builder.createVector(ofOffsets: [weaponOne, weaponTwo]) in testEndTableFinish()
71 equippedOffset: weaponTwo, in testEndTableFinish()
/third_party/flatbuffers/docs/source/
DTutorial.md724 weaponTwo := builder.CreateString("Axe")
734 sample.WeaponAddName(builder, weaponTwo)
760 var weaponTwo = builder.createString('Axe');
770 MyGame.Sample.Weapon.addName(builder, weaponTwo);
778 let weaponTwo = builder.createString('Axe');
788 MyGame.Sample.Weapon.addName(builder, weaponTwo);
868 local weaponTwo = builder:CreateString("Axe")
878 weapon.AddName(builder, weaponTwo)