Searched refs:weaponTwo (Results 1 – 4 of 4) sorted by relevance
/third_party/flatbuffers/samples/ |
D | sample_binary.lua | 21 local weaponTwo = builder:CreateString("Axe") 31 weapon.AddName(builder, weaponTwo)
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D | sample_binary.go | 34 weaponTwo := builder.CreateString("Axe") 42 sample.WeaponAddName(builder, weaponTwo)
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/third_party/flatbuffers/tests/FlatBuffers.Test.Swift/Tests/FlatBuffers.Test.SwiftTests/ |
D | FlatBuffersUnionTests.swift | 53 let weaponTwo = Weapon.createWeapon(builder: &builder, offset: axe, dmg: 5) in testEndTableFinish() variable 57 let weapons = builder.createVector(ofOffsets: [weaponOne, weaponTwo]) in testEndTableFinish() 71 equippedOffset: weaponTwo, in testEndTableFinish()
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/third_party/flatbuffers/docs/source/ |
D | Tutorial.md | 724 weaponTwo := builder.CreateString("Axe") 734 sample.WeaponAddName(builder, weaponTwo) 760 var weaponTwo = builder.createString('Axe'); 770 MyGame.Sample.Weapon.addName(builder, weaponTwo); 778 let weaponTwo = builder.createString('Axe'); 788 MyGame.Sample.Weapon.addName(builder, weaponTwo); 868 local weaponTwo = builder:CreateString("Axe") 878 weapon.AddName(builder, weaponTwo)
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