Searched refs:wide_point (Results 1 – 9 of 9) sorted by relevance
44 draw->pipeline.wide_point = draw_wide_point_stage( draw ); in draw_pipeline_init()57 !draw->pipeline.wide_point || in draw_pipeline_init()84 if (draw->pipeline.wide_point) in draw_pipeline_destroy()85 draw->pipeline.wide_point->destroy( draw->pipeline.wide_point ); in draw_pipeline_destroy()
204 draw->pipeline.wide_point->next = next; in validate_pipeline()205 next = draw->pipeline.wide_point; in validate_pipeline()
165 struct draw_stage *wide_point; member
122 key->gs.wide_point = gs->wide_point; in make_gs_key()
72 unsigned wide_point:1; member338 unsigned wide_point:1; /* set if the shader emulates wide point */ member
331 gs->wide_point = TRUE; in emulate_point_sprite()455 (gs->base.info.writes_psize || gs->wide_point)) { in update_tgsi_transform()
262 if (variant->key.gs.wide_point) { in svga_get_extra_gs_constants()1010 if (dirty == SVGA_NEW_RAST && !variant->key.gs.wide_point) in emit_gs_consts()
464 svga->curr.gs && svga->curr.gs->wide_point) { in emit_rss_vgpu10()
11251 if (key->gs.wide_point) { in svga_tgsi_vgpu10_translate()