Searched refs:writesODepth (Results 1 – 4 of 4) sorted by relevance
1221 uint32_t writesODepth : 1; // pixel shader writes to depth member
786 if (psState.writesODepth)
851 (psState.forceEarlyZ || (!psState.writesODepth && !psState.usesUAV)) ? 1 : 0; in SetupPipeline()
1765 psState.writesODepth = ctx->fs->info.base.writes_z; in swr_update_derived()