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Searched refs:xRatio (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
DglsFragmentOpUtil.cpp249 float xRatio = (0.5f + (float)(x - xFirst)) / width; in render() local
251 xRatio = 1.0f - xRatio; in render()
253 tcu::Vec4 color = triQuadInterpolate(quad.color, xRatio, yRatio); in render()
254 tcu::Vec4 color1 = triQuadInterpolate(quad.color1, xRatio, yRatio); in render()
255 float depth = triQuadInterpolate(quad.depth, xRatio, yRatio); in render()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/multiview/
DvktMultiViewRenderTests.cpp2848 …const float xRatio = static_cast<float>(occlusionObjectMultiplierX[objectNdx]) / occlusionObje… in createVertexData() local
2850 const double areaRatio = static_cast<double>(xRatio) * static_cast<double>(yRatio); in createVertexData()
2857 const float occludedObjectVertexXCoord = m_vertexCoord[objectStart + vertexNdx][0] * xRatio; in createVertexData()