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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderQuads.cpp748 float y1_y2 = 0.0f; in iterate() local
753 y1_y2 = second_y_from_bottom; in iterate()
758 y1_y2 = second_y_from_top; in iterate()
781 if (vertex1_data[1] == y1_y2) in iterate()
783 if (vertex2_data[1] == y1_y2 && vertex3_data[1] == y3) in iterate()
789 else if (vertex2_data[1] == y3 && vertex3_data[1] == y1_y2) in iterate()
796 else if (vertex2_data[1] == y1_y2 && vertex3_data[1] == y1_y2 && vertex1_data[1] == y3) in iterate()