Searched refs:yAdj (Results 1 – 2 of 2) sorted by relevance
50 GLfloat xAdj, yAdj; /* X and Y adjustment for quad corners around line */ member350 line->qx0 = x0 - line->yAdj; in segment()352 line->qx1 = x0 + line->yAdj; in segment()354 line->qx2 = x1 + line->yAdj; in segment()356 line->qx3 = x1 - line->yAdj; in segment()
133 line.yAdj = line.dy / line.len * line.halfWidth; in NAME()