Searched refs:ycoord (Results 1 – 10 of 10) sorted by relevance
145 %ycoord = OpVariable %_ptr_Function_uint Function169 OpStore %ycoord %55171 %58 = OpLoad %uint %ycoord
150 %ycoord = OpVariable %_ptr_Function_uint Function174 OpStore %ycoord %58176 %61 = OpLoad %uint %ycoord
144 %ycoord = OpVariable %_ptr_Function_uint Function168 OpStore %ycoord %54170 %57 = OpLoad %uint %ycoord
148 %ycoord = OpVariable %_ptr_Function_uint Function172 OpStore %ycoord %56174 %59 = OpLoad %uint %ycoord
152 %ycoord = OpVariable %_ptr_Function_uint Function176 OpStore %ycoord %58178 %61 = OpLoad %uint %ycoord
151 %ycoord = OpVariable %_ptr_Function_uint Function175 OpStore %ycoord %57177 %60 = OpLoad %uint %ycoord
146 %ycoord = OpVariable %_ptr_Function_uint Function170 OpStore %ycoord %54172 %57 = OpLoad %uint %ycoord
147 %ycoord = OpVariable %_ptr_Function_uint Function171 OpStore %ycoord %55173 %58 = OpLoad %uint %ycoord
453 const float ycoord = static_cast<float>(y) + 0.5f; in generateReferenceImage() local458 if (ycoord < p1f || ycoord > p2f) in generateReferenceImage()461 if (ycoord > -xcoord + fImageDim) in generateReferenceImage()465 const float b = (ycoord - p1f) / triangleSide; in generateReferenceImage()
205 int ycoord = yoff[sprite] + yadv[sprite] * row; in vc1_draw_sprites() local206 int yline = ycoord >> 16; in vc1_draw_sprites()208 ysub[sprite] = ycoord & 0xFFFF; in vc1_draw_sprites()