Searched refs:yline (Results 1 – 1 of 1) sorted by relevance
206 int yline = ycoord >> 16; in vc1_draw_sprites() local213 next_line = FFMIN(yline + 1, (v->sprite_height >> !!plane) - 1) * iline; in vc1_draw_sprites()215 src_h[sprite][0] = iplane + (xoff[sprite] >> 16) + yline * iline; in vc1_draw_sprites()219 if (sr_cache[sprite][0] != yline) { in vc1_draw_sprites()220 if (sr_cache[sprite][1] == yline) { in vc1_draw_sprites()224 …v->vc1dsp.sprite_h(v->sr_rows[sprite][0], iplane + yline * iline, xoff[sprite], xadv[sprite], widt… in vc1_draw_sprites()225 sr_cache[sprite][0] = yline; in vc1_draw_sprites()228 if (ysub[sprite] && sr_cache[sprite][1] != yline + 1) { in vc1_draw_sprites()232 sr_cache[sprite][1] = yline + 1; in vc1_draw_sprites()