Home
last modified time | relevance | path

Searched refs:z_near (Results 1 – 2 of 2) sorted by relevance

/third_party/boost/libs/qvm/test/
Dprojection_test.cpp14 test_perspective_lh( T fov_y, T aspect_ratio, T z_near, T z_far ) in test_perspective_lh() argument
17 test_qvm::matrix<M1,4,4> const m=perspective_lh(fov_y,aspect_ratio,z_near,z_far); in test_perspective_lh()
18 test_qvm::matrix_perspective_lh(m.b,fov_y,aspect_ratio,z_near,z_far); in test_perspective_lh()
24 test_perspective_rh( T fov_y, T aspect_ratio, T z_near, T z_far ) in test_perspective_rh() argument
27 test_qvm::matrix<M1,4,4> const m=perspective_rh(fov_y,aspect_ratio,z_near,z_far); in test_perspective_rh()
28 test_qvm::matrix_perspective_rh(m.b,fov_y,aspect_ratio,z_near,z_far); in test_perspective_rh()
/third_party/flutter/glfw/examples/
Dheightmap.c82 static GLfloat z_near = 1.0f; variable
454 projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); in main()
456 projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); in main()