Searched refs:z_near (Results 1 – 2 of 2) sorted by relevance
/third_party/boost/libs/qvm/test/ |
D | projection_test.cpp | 14 test_perspective_lh( T fov_y, T aspect_ratio, T z_near, T z_far ) in test_perspective_lh() argument 17 test_qvm::matrix<M1,4,4> const m=perspective_lh(fov_y,aspect_ratio,z_near,z_far); in test_perspective_lh() 18 test_qvm::matrix_perspective_lh(m.b,fov_y,aspect_ratio,z_near,z_far); in test_perspective_lh() 24 test_perspective_rh( T fov_y, T aspect_ratio, T z_near, T z_far ) in test_perspective_rh() argument 27 test_qvm::matrix<M1,4,4> const m=perspective_rh(fov_y,aspect_ratio,z_near,z_far); in test_perspective_rh() 28 test_qvm::matrix_perspective_rh(m.b,fov_y,aspect_ratio,z_near,z_far); in test_perspective_rh()
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/third_party/flutter/glfw/examples/ |
D | heightmap.c | 82 static GLfloat z_near = 1.0f; variable 454 projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); in main() 456 projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); in main()
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