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Searched refs:zrb (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/swrast/
Ds_linetemp.h81 struct gl_renderbuffer *zrb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; in NAME() local
169 zPtr = (DEPTH_TYPE *) _swrast_pixel_address(zrb, x0, y0); in NAME()
Ds_tritemp.h505 struct gl_renderbuffer *zrb in NAME() local
640 _swrast_pixel_address(zrb, FixedToInt(fxLeftEdge), span.y); in NAME()