Searched refs:zxy (Results 1 – 25 of 50) sorted by relevance
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/third_party/skia/resources/sksl/intrinsics/ |
D | Normalize.sksl | 14 normalize(constVec.zxy) == expectedVec.zxy &&
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/third_party/skia/tests/sksl/blend/ |
D | BlendHue.glsl | 34 return _blend_set_color_saturation_helper_h3h3h(hueLumColor.zxy, sat).yzx; 39 return _blend_set_color_saturation_helper_h3h3h(hueLumColor.yzx, sat).zxy;
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D | BlendHueStandaloneSettings.glsl | 34 return _blend_set_color_saturation_helper_h3h3h(hueLumColor.zxy, sat).yzx; 39 return _blend_set_color_saturation_helper_h3h3h(hueLumColor.yzx, sat).zxy;
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D | BlendSaturation.glsl | 34 return _blend_set_color_saturation_helper_h3h3h(hueLumColor.zxy, sat).yzx; 39 return _blend_set_color_saturation_helper_h3h3h(hueLumColor.yzx, sat).zxy;
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D | BlendSaturationStandaloneSettings.glsl | 34 return _blend_set_color_saturation_helper_h3h3h(hueLumColor.zxy, sat).yzx; 39 return _blend_set_color_saturation_helper_h3h3h(hueLumColor.yzx, sat).zxy;
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D | BlendHue.metal | 42 return _blend_set_color_saturation_helper_h3h3h(hueLumColor.zxy, sat).yzx; 47 return _blend_set_color_saturation_helper_h3h3h(hueLumColor.yzx, sat).zxy;
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D | BlendSaturation.metal | 42 return _blend_set_color_saturation_helper_h3h3h(hueLumColor.zxy, sat).yzx; 47 return _blend_set_color_saturation_helper_h3h3h(hueLumColor.yzx, sat).zxy;
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/third_party/glslang/Test/ |
D | spv.accessChain.frag | 54 OutColor.zxy += i.color; 64 OutColor.zxy.yx += i.color.xy;
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/third_party/skia/tests/sksl/inliner/ |
D | InlinerCanBeDisabledStandaloneSettings.glsl | 33 return _blend_set_color_saturation_helper_h3h3h(hueLumColor.zxy, sat).yzx; 38 return _blend_set_color_saturation_helper_h3h3h(hueLumColor.yzx, sat).zxy;
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D | InlinerCanBeDisabled.glsl | 39 return _blend_set_color_saturation_helper_h3h3h(hueLumColor.zxy, sat).yzx; 44 return _blend_set_color_saturation_helper_h3h3h(hueLumColor.yzx, sat).zxy;
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/third_party/skia/tests/sksl/intrinsics/ |
D | Normalize.glsl | 8 …&& vec2(0.0, 1.0) == expectedVec.yx) && vec3(0.0, 1.0, 0.0) == expectedVec.zxy) && vec4(1.0, 0.0, …
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D | Normalize.metal | 18 …h, 1.0h) == expectedVec.yx)) && all(half3(0.0h, 1.0h, 0.0h) == expectedVec.zxy)) && all(half4(1.0h…
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/third_party/skia/tests/sksl/shared/ |
D | Assignment.glsl | 34 s.h4.zxy = vec3(9.0);
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/third_party/mesa3d/src/compiler/nir/ |
D | nir_builtin_builder.c | 34 unsigned zxy[3] = { 2, 0, 1 }; in nir_cross3() local 37 nir_swizzle(b, y, zxy, 3), in nir_cross3() 38 nir_fneg(b, nir_fmul(b, nir_swizzle(b, x, zxy, 3), in nir_cross3()
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/third_party/skia/third_party/externals/tint/test/expressions/swizzle/read/packed_vec3/ |
D | u32.wgsl | 46 var zxy = U.v.zxy;
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D | i32.wgsl | 46 var zxy = U.v.zxy;
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D | u32.wgsl.expected.wgsl | 41 var zxy = U.v.zxy;
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D | f32.wgsl.expected.wgsl | 41 var zxy = U.v.zxy;
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D | i32.wgsl.expected.wgsl | 41 var zxy = U.v.zxy;
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/third_party/skia/third_party/externals/tint/test/expressions/swizzle/read/vec3/ |
D | u32.wgsl | 45 var zxy = P.v.zxy;
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D | u32.wgsl.expected.wgsl | 40 var zxy = P.v.zxy;
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D | f32.wgsl.expected.wgsl | 40 var zxy = P.v.zxy;
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D | u32.wgsl.expected.hlsl | 45 uint3 zxy = P.v.zxy;
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D | i32.wgsl.expected.wgsl | 40 var zxy = P.v.zxy;
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D | f32.wgsl | 45 var zxy = P.v.zxy;
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