Searched refs:D3D12_BLEND_FACTOR_ANY (Results 1 – 3 of 3) sorted by relevance
108 D3D12_BLEND_FACTOR_ANY = 1 << 2, enumerator
630 if (blend_factor_flags & (D3D12_BLEND_FACTOR_COLOR | D3D12_BLEND_FACTOR_ANY)) { in d3d12_draw_vbo()
224 return D3D12_BLEND_FACTOR_ANY; in need_blend_factor_alpha()