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Searched refs:D3D12_BLEND_FACTOR_ANY (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_context.h108 D3D12_BLEND_FACTOR_ANY = 1 << 2, enumerator
Dd3d12_draw.cpp630 if (blend_factor_flags & (D3D12_BLEND_FACTOR_COLOR | D3D12_BLEND_FACTOR_ANY)) { in d3d12_draw_vbo()
Dd3d12_context.cpp224 return D3D12_BLEND_FACTOR_ANY; in need_blend_factor_alpha()