Searched refs:DRAW_MAX_SHADER_VARIANTS (Results 1 – 2 of 2) sorted by relevance
107 if (llvm->nr_gs_variants >= DRAW_MAX_SHADER_VARIANTS) { in llvm_middle_end_prepare_gs()116 for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) { in llvm_middle_end_prepare_gs()177 if (llvm->nr_tcs_variants >= DRAW_MAX_SHADER_VARIANTS) { in llvm_middle_end_prepare_tcs()186 for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) { in llvm_middle_end_prepare_tcs()247 if (llvm->nr_tes_variants >= DRAW_MAX_SHADER_VARIANTS) { in llvm_middle_end_prepare_tes()256 for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) { in llvm_middle_end_prepare_tes()378 if (llvm->nr_variants >= DRAW_MAX_SHADER_VARIANTS) { in llvm_middle_end_prepare()387 for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) { in llvm_middle_end_prepare()
137 #define DRAW_MAX_SHADER_VARIANTS 512 macro