Searched refs:MESA_SHADER_CLOSEST_HIT (Results 1 – 14 of 14) sorted by relevance
50 ENUM(MESA_SHADER_CLOSEST_HIT), in gl_shader_stage_name()79 case MESA_SHADER_CLOSEST_HIT: return "closest hit"; in _mesa_shader_stage_to_string()107 case MESA_SHADER_CLOSEST_HIT: return "RCHIT"; in _mesa_shader_stage_to_abbrev()
60 MESA_SHADER_CLOSEST_HIT = 10, enumerator88 stage == MESA_SHADER_CLOSEST_HIT || in gl_shader_stage_is_callable()
98 stage == MESA_SHADER_CLOSEST_HIT || in lower_rt_io_derefs()101 brw_nir_rt_mem_hit_addr(&b, stage == MESA_SHADER_CLOSEST_HIT); in lower_rt_io_derefs()366 assert(nir->info.stage == MESA_SHADER_CLOSEST_HIT); in brw_nir_lower_closest_hit()
250 [MESA_SHADER_CLOSEST_HIT] = sizeof(struct brw_bs_prog_data), in brw_prog_data_size()272 [MESA_SHADER_CLOSEST_HIT] = sizeof(struct brw_bs_prog_key), in brw_prog_key_size()
69 case MESA_SHADER_CLOSEST_HIT: in lower_rt_intrinsics_impl()72 stage == MESA_SHADER_CLOSEST_HIT); in lower_rt_intrinsics_impl()
78 case MESA_SHADER_CLOSEST_HIT: in brw_nir_lower_shader_returns()
448 case MESA_SHADER_CLOSEST_HIT: in nir_emit_instr()
117 [MESA_SHADER_CLOSEST_HIT] = DEBUG_RT, in intel_debug_flag_for_shader_stage()
2612 MAX4(stack_max[MESA_SHADER_CLOSEST_HIT], in anv_pipeline_compute_ray_tracing_stacks()2617 MAX2(stack_max[MESA_SHADER_CLOSEST_HIT], in anv_pipeline_compute_ray_tracing_stacks()2837 case MESA_SHADER_CLOSEST_HIT: in anv_pipeline_compile_ray_tracing()
1978 MESA_SHADER_CLOSEST_HIT | in anv_get_physical_device_properties_1_1()
90 case MESA_SHADER_CLOSEST_HIT: in fd6_emit_shader()
845 return MESA_SHADER_CLOSEST_HIT; in convert_rt_stage()868 if (shader->info.stage == MESA_SHADER_RAYGEN || shader->info.stage == MESA_SHADER_CLOSEST_HIT || in parse_rt_stage()
1756 shader->info.stage == MESA_SHADER_CLOSEST_HIT || in nir_validate_shader()
4289 return MESA_SHADER_CLOSEST_HIT; in stage_for_execution_model()