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Searched refs:VARYING_BIT_PRIMITIVE_ID (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.cpp655 VARYING_BIT_PRIMITIVE_ID; in d3d12_fill_shader_key()
722 if (sel->is_gs_variant && next && next->initial->info.inputs_read & VARYING_BIT_PRIMITIVE_ID) in d3d12_fill_shader_key()
1043 0 : VARYING_BIT_PRIMITIVE_ID; in d3d12_create_shader()
1047 VARYING_BIT_PRIMITIVE_ID; in d3d12_create_shader()
/third_party/mesa3d/src/compiler/
Dshader_enums.h453 #define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID) macro
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader_nir.c450 nir->info.inputs_read & VARYING_BIT_PRIMITIVE_ID; in si_nir_scan_shader()
474 info->writes_primid = nir->info.outputs_written & VARYING_BIT_PRIMITIVE_ID; in si_nir_scan_shader()
/third_party/mesa3d/src/gallium/auxiliary/nir/
Dnir_to_tgsi.c3023 b->shader->info.inputs_read |= VARYING_BIT_PRIMITIVE_ID; in nir_lower_primid_sysval_to_input_lower()