Searched refs:hole_next (Results 1 – 1 of 1) sorted by relevance
1213 union radv_shader_arena_block *hole_next = get_hole(alloc->arena, alloc->list.next); in free_shader_memory() local1229 if (hole_next) { in free_shader_memory()1230 remove_hole(device, hole_next); in free_shader_memory()1232 hole_next->offset -= hole->size; in free_shader_memory()1233 hole_next->size += hole->size; in free_shader_memory()1237 hole = hole_next; in free_shader_memory()