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Searched refs:hole_next (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_shader.c1213 union radv_shader_arena_block *hole_next = get_hole(alloc->arena, alloc->list.next); in free_shader_memory() local
1229 if (hole_next) { in free_shader_memory()
1230 remove_hole(device, hole_next); in free_shader_memory()
1232 hole_next->offset -= hole->size; in free_shader_memory()
1233 hole_next->size += hole->size; in free_shader_memory()
1237 hole = hole_next; in free_shader_memory()