Searched refs:inputAssembly (Results 1 – 4 of 4) sorted by relevance
341 VkPipelineInputAssemblyStateCreateInfo inputAssembly; in RenderPipeline() local342 inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in RenderPipeline()343 inputAssembly.pNext = nullptr; in RenderPipeline()344 inputAssembly.flags = 0; in RenderPipeline()345 inputAssembly.topology = VulkanPrimitiveTopology(GetPrimitiveTopology()); in RenderPipeline()346 inputAssembly.primitiveRestartEnable = ShouldEnablePrimitiveRestart(GetPrimitiveTopology()); in RenderPipeline()466 createInfo.pInputAssemblyState = &inputAssembly; in RenderPipeline()
392 VkPipelineInputAssemblyStateCreateInfo inputAssembly; in Initialize() local393 inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in Initialize()394 inputAssembly.pNext = nullptr; in Initialize()395 inputAssembly.flags = 0; in Initialize()396 inputAssembly.topology = VulkanPrimitiveTopology(GetPrimitiveTopology()); in Initialize()397 inputAssembly.primitiveRestartEnable = ShouldEnablePrimitiveRestart(GetPrimitiveTopology()); in Initialize()532 createInfo.pInputAssemblyState = &inputAssembly; in Initialize()
1443 const vk::VkPipelineInputAssemblyStateCreateInfo inputAssembly = in iterate() local1552 &inputAssembly, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState; in iterate()
1745 SVGADXInputAssemblyMobFormat inputAssembly; member