Searched refs:needs_format_emulation (Results 1 – 4 of 4) sorted by relevance
43 unsigned needs_format_emulation:1; member
145 if (key->vs.needs_format_emulation) in compile_nir()630 if (expect->vs.needs_format_emulation != have->vs.needs_format_emulation) in d3d12_compare_shader_keys()633 if (expect->vs.needs_format_emulation) { in d3d12_compare_shader_keys()772 key->vs.needs_format_emulation = sel_ctx->ctx->gfx_pipeline_state.ves->needs_format_emulation; in d3d12_fill_shader_key()773 if (key->vs.needs_format_emulation) { in d3d12_fill_shader_key()
86 unsigned needs_format_emulation:1; member
108 cso->needs_format_emulation |= needs_emulation; in d3d12_create_vertex_elements_state()