Searched refs:saved_mode (Results 1 – 5 of 5) sorted by relevance
284 SDL_BlendMode saved_mode; in SDL_GL_LoadTexture() local308 SDL_GetSurfaceBlendMode(surface, &saved_mode); in SDL_GL_LoadTexture()319 SDL_SetSurfaceBlendMode(surface, saved_mode); in SDL_GL_LoadTexture()
583 unsigned saved_mode = ctx->GLThread.ListMode; in _mesa_glthread_CallList() local588 ctx->GLThread.ListMode = saved_mode; in _mesa_glthread_CallList()612 unsigned saved_mode = ctx->GLThread.ListMode; in _mesa_glthread_CallLists() local690 ctx->GLThread.ListMode = saved_mode; in _mesa_glthread_CallLists()
409 int saved_mode; in execve() local458 saved_mode = setmode(STDIN_FILENO, O_TEXT); in execve()479 setmode(STDIN_FILENO, saved_mode); in execve()
1633 int saved_mode; in c_read() local1765 saved_mode = setmode(fd, O_TEXT); in c_read()1770 setmode(fd, saved_mode); in c_read()1788 setmode(fd, saved_mode); in c_read()
490 enum pipe_prim_type saved_mode = ctx->initial_api_prim; in d3d12_draw_vbo() local492 ctx->initial_api_prim = saved_mode; in d3d12_draw_vbo()