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Searched refs:texture_wrapped (Results 1 – 4 of 4) sorted by relevance

/third_party/gstreamer/gstplugins_bad/sys/applemedia/
Diosglmemory.c146 mem->gl_mem.texture_wrapped = TRUE; in _ios_gl_memory_new()
/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/
Dgstglmemory.h96 gboolean texture_wrapped; member
Dgstglmemory.c263 if (!gl_mem->texture_wrapped) { in _gl_tex_create()
917 if (gl_mem->tex_id && !gl_mem->texture_wrapped) in _gl_tex_destroy()
935 mem->texture_wrapped = TRUE; in _default_gl_tex_alloc()
Dgstglmemorypbo.c669 mem->mem.texture_wrapped = TRUE; in _gl_mem_pbo_alloc()