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1 /* AUTOGENERATED FILE. DO NOT EDIT. */
2 
3 /*=======Test Runner Used To Run Each Test Below=====*/
4 #define RUN_TEST(TestFunc, TestLineNum) \
5 { \
6   Unity.CurrentTestName = #TestFunc; \
7   Unity.CurrentTestLineNumber = TestLineNum; \
8   Unity.NumberOfTests++; \
9   if (TEST_PROTECT()) \
10   { \
11     CEXCEPTION_T e; \
12     Try { \
13       setUp(); \
14       TestFunc(); \
15     } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
16   } \
17   if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18   { \
19     tearDown(); \
20   } \
21   UnityConcludeTest(); \
22 }
23 
24 /*=======Automagically Detected Files To Include=====*/
25 #include "unity.h"
26 #include <setjmp.h>
27 #include <stdio.h>
28 #include "CException.h"
29 #include "funky.h"
30 #include "stanky.h"
31 #include <setjmp.h>
32 
33 /*=======External Functions This Runner Calls=====*/
34 extern void setUp(void);
35 extern void tearDown(void);
36 extern void test_TheFirstThingToTest(void);
37 extern void test_TheSecondThingToTest(void);
38 extern void test_TheThirdThingToTest(void);
39 extern void test_TheFourthThingToTest(void);
40 
41 
42 /*=======Test Reset Option=====*/
43 void resetTest(void);
resetTest(void)44 void resetTest(void)
45 {
46   tearDown();
47   setUp();
48 }
49 
50 
51 /*=======MAIN=====*/
main(void)52 int main(void)
53 {
54   UnityBegin("testdata/testsample.c");
55   RUN_TEST(test_TheFirstThingToTest, 21);
56   RUN_TEST(test_TheSecondThingToTest, 43);
57   RUN_TEST(test_TheThirdThingToTest, 53);
58   RUN_TEST(test_TheFourthThingToTest, 58);
59 
60   return (UnityEnd());
61 }
62