1 /* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3 /*=======Test Runner Used To Run Each Test Below=====*/ 4 #define RUN_TEST(TestFunc, TestLineNum) \ 5 { \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19 } 20 21 /*=======Automagically Detected Files To Include=====*/ 22 #include "unity.h" 23 #include <setjmp.h> 24 #include <stdio.h> 25 #include "funky.h" 26 #include "stanky.h" 27 #include <setjmp.h> 28 29 /*=======External Functions This Runner Calls=====*/ 30 extern void setUp(void); 31 extern void tearDown(void); 32 extern void test_TheFirstThingToTest(void); 33 extern void test_TheSecondThingToTest(void); 34 extern void test_TheThirdThingToTest(void); 35 extern void test_TheFourthThingToTest(void); 36 37 38 /*=======Suite Setup=====*/ suite_setup(void)39static int suite_setup(void) 40 { 41 a_custom_setup(); 42 } 43 44 /*=======Suite Teardown=====*/ suite_teardown(int num_failures)45static int suite_teardown(int num_failures) 46 { 47 a_custom_teardown(); 48 } 49 50 /*=======Test Reset Option=====*/ 51 void resetTest(void); resetTest(void)52void resetTest(void) 53 { 54 tearDown(); 55 setUp(); 56 } 57 58 59 /*=======MAIN=====*/ main(void)60int main(void) 61 { 62 suite_setup(); 63 UnityBegin("testdata/testsample.c"); 64 RUN_TEST(test_TheFirstThingToTest, 21); 65 RUN_TEST(test_TheSecondThingToTest, 43); 66 RUN_TEST(test_TheThirdThingToTest, 53); 67 RUN_TEST(test_TheFourthThingToTest, 58); 68 69 return suite_teardown(UnityEnd()); 70 } 71