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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_SCREEN_H
25 #define D3D12_SCREEN_H
26 
27 #include "pipe/p_screen.h"
28 
29 #include "util/slab.h"
30 #include "d3d12_descriptor_pool.h"
31 
32 #ifndef _WIN32
33 #include <wsl/winadapter.h>
34 #endif
35 
36 #define D3D12_IGNORE_SDK_LAYERS
37 #include <directx/d3d12.h>
38 
39 struct pb_manager;
40 
41 enum resource_dimension
42 {
43    RESOURCE_DIMENSION_UNKNOWN = 0,
44    RESOURCE_DIMENSION_BUFFER = 1,
45    RESOURCE_DIMENSION_TEXTURE1D = 2,
46    RESOURCE_DIMENSION_TEXTURE2D = 3,
47    RESOURCE_DIMENSION_TEXTURE2DMS = 4,
48    RESOURCE_DIMENSION_TEXTURE3D = 5,
49    RESOURCE_DIMENSION_TEXTURECUBE = 6,
50    RESOURCE_DIMENSION_TEXTURE1DARRAY = 7,
51    RESOURCE_DIMENSION_TEXTURE2DARRAY = 8,
52    RESOURCE_DIMENSION_TEXTURE2DMSARRAY = 9,
53    RESOURCE_DIMENSION_TEXTURECUBEARRAY = 10,
54    RESOURCE_DIMENSION_COUNT
55 };
56 
57 struct d3d12_screen {
58    struct pipe_screen base;
59    struct sw_winsys *winsys;
60 
61    ID3D12Device *dev;
62    ID3D12CommandQueue *cmdqueue;
63 
64    struct slab_parent_pool transfer_pool;
65    struct pb_manager *bufmgr;
66    struct pb_manager *cache_bufmgr;
67    struct pb_manager *slab_bufmgr;
68    struct pb_manager *readback_slab_bufmgr;
69 
70    mtx_t descriptor_pool_mutex;
71    struct d3d12_descriptor_pool *rtv_pool;
72    struct d3d12_descriptor_pool *dsv_pool;
73    struct d3d12_descriptor_pool *view_pool;
74 
75    struct d3d12_descriptor_handle null_srvs[RESOURCE_DIMENSION_COUNT];
76    struct d3d12_descriptor_handle null_rtv;
77 
78    /* capabilities */
79    D3D_FEATURE_LEVEL max_feature_level;
80    D3D12_FEATURE_DATA_ARCHITECTURE architecture;
81    D3D12_FEATURE_DATA_D3D12_OPTIONS opts;
82    D3D12_FEATURE_DATA_D3D12_OPTIONS2 opts2;
83    D3D12_FEATURE_DATA_D3D12_OPTIONS3 opts3;
84    D3D12_FEATURE_DATA_D3D12_OPTIONS4 opts4;
85 
86    /* description */
87    uint32_t vendor_id;
88    uint64_t memory_size_megabytes;
89    double timestamp_multiplier;
90    bool have_load_at_vertex;
91 };
92 
93 static inline struct d3d12_screen *
d3d12_screen(struct pipe_screen * pipe)94 d3d12_screen(struct pipe_screen *pipe)
95 {
96    return (struct d3d12_screen *)pipe;
97 }
98 
99 struct d3d12_dxgi_screen {
100    struct d3d12_screen base;
101 
102    struct IDXGIFactory4 *factory;
103    struct IDXGIAdapter1 *adapter;
104    wchar_t description[128];
105 };
106 
107 static inline struct d3d12_dxgi_screen *
d3d12_dxgi_screen(struct d3d12_screen * screen)108 d3d12_dxgi_screen(struct d3d12_screen *screen)
109 {
110    return (struct d3d12_dxgi_screen *)screen;
111 }
112 
113 struct d3d12_dxcore_screen {
114    struct d3d12_screen base;
115 
116    struct IDXCoreAdapterFactory *factory;
117    struct IDXCoreAdapter *adapter;
118    char description[256];
119 };
120 
121 static inline struct d3d12_dxcore_screen *
d3d12_dxcore_screen(struct d3d12_screen * screen)122 d3d12_dxcore_screen(struct d3d12_screen *screen)
123 {
124    return (struct d3d12_dxcore_screen *)screen;
125 }
126 
127 bool
128 d3d12_init_screen(struct d3d12_screen *screen, struct sw_winsys *winsys, IUnknown *adapter);
129 
130 #endif
131