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1 /**************************************************************************
2  *
3  * Copyright 2009-2021 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include <limits.h>
29 #include "util/u_memory.h"
30 #include "util/u_math.h"
31 #include "util/u_rect.h"
32 #include "util/u_surface.h"
33 #include "util/u_pack_color.h"
34 
35 #include "lp_scene_queue.h"
36 #include "lp_debug.h"
37 #include "lp_fence.h"
38 #include "lp_perf.h"
39 #include "lp_query.h"
40 #include "lp_rast.h"
41 #include "lp_rast_priv.h"
42 #include "lp_scene.h"
43 
44 
45 static void
lp_rast_linear_clear(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)46 lp_rast_linear_clear(struct lp_rasterizer_task *task,
47                      const union lp_rast_cmd_arg arg)
48 {
49    const struct lp_scene *scene = task->scene;
50    union util_color uc;
51 
52    LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
53 
54    uc = arg.clear_rb->color_val;
55 
56    util_fill_rect(scene->cbufs[0].map,
57                   PIPE_FORMAT_B8G8R8A8_UNORM,
58                   scene->cbufs[0].stride,
59                   task->x,
60                   task->y,
61                   task->width,
62                   task->height,
63                   &uc);
64 }
65 
66 /* Run the scanline version of the shader across the whole tile.
67  */
68 static void
lp_rast_linear_tile(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)69 lp_rast_linear_tile(struct lp_rasterizer_task *task,
70                    const union lp_rast_cmd_arg arg)
71 {
72    const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
73    const struct lp_rast_state *state;
74    struct lp_fragment_shader_variant *variant;
75    const struct lp_scene *scene = task->scene;
76 
77    if (inputs->disable)
78       return;
79 
80    state = task->state;
81    assert(state);
82    if (!state) {
83       return;
84    }
85    variant = state->variant;
86 
87    if (variant->jit_linear_blit &&
88        inputs->is_blit)
89    {
90       if (variant->jit_linear_blit(state,
91                                    task->x,
92                                    task->y,
93                                    task->width,
94                                    task->height,
95                                    (const float (*)[4])GET_A0(inputs),
96                                    (const float (*)[4])GET_DADX(inputs),
97                                    (const float (*)[4])GET_DADY(inputs),
98                                    scene->cbufs[0].map,
99                                    scene->cbufs[0].stride))
100          return;
101    }
102 
103 
104    if (variant->jit_linear) {
105       if (variant->jit_linear(state,
106                               task->x,
107                               task->y,
108                               task->width,
109                               task->height,
110                               (const float (*)[4])GET_A0(inputs),
111                               (const float (*)[4])GET_DADX(inputs),
112                               (const float (*)[4])GET_DADY(inputs),
113                               scene->cbufs[0].map,
114                               scene->cbufs[0].stride))
115          return;
116    }
117 
118    {
119       struct u_rect box;
120       box.x0 = task->x;
121       box.x1 = task->x + task->width - 1;
122       box.y0 = task->y;
123       box.y1 = task->y + task->height - 1;
124       lp_rast_linear_rect_fallback(task, inputs, &box);
125    }
126 }
127 
128 
129 /* Run the scanline version of the shader on a rectangle within the
130  * tile.
131  */
132 static void
lp_rast_linear_rect(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)133 lp_rast_linear_rect(struct lp_rasterizer_task *task,
134                     const union lp_rast_cmd_arg arg)
135 {
136    const struct lp_scene *scene = task->scene;
137    const struct lp_rast_rectangle *rect = arg.rectangle;
138    const struct lp_rast_shader_inputs *inputs = &rect->inputs;
139    const struct lp_rast_state *state = task->state;
140    struct lp_fragment_shader_variant *variant = state->variant;
141    struct u_rect box;
142    int width, height;
143 
144    if (inputs->disable)
145       return;
146 
147    box.x0 = task->x;
148    box.y0 = task->y;
149    box.x1 = task->x + task->width - 1;
150    box.y1 = task->y + task->height - 1;
151 
152    u_rect_find_intersection(&rect->box, &box);
153 
154    width  = box.x1 - box.x0 + 1;
155    height = box.y1 - box.y0 + 1;
156 
157    /* Note that blit primitives can end up in the non-full-tile path,
158     * the binner currently doesn't try to classify sub-tile
159     * primitives.  Can detect them here though.
160     */
161    if (variant->jit_linear_blit &&
162        inputs->is_blit)
163    {
164       if (variant->jit_linear_blit(state,
165                                    box.x0, box.y0,
166                                    width, height,
167                                    (const float (*)[4])GET_A0(inputs),
168                                    (const float (*)[4])GET_DADX(inputs),
169                                    (const float (*)[4])GET_DADY(inputs),
170                                    scene->cbufs[0].map,
171                                    scene->cbufs[0].stride))
172          return;
173    }
174 
175    if (variant->jit_linear)
176    {
177       if (variant->jit_linear(state,
178                               box.x0, box.y0,
179                               width, height,
180                               (const float (*)[4])GET_A0(inputs),
181                               (const float (*)[4])GET_DADX(inputs),
182                               (const float (*)[4])GET_DADY(inputs),
183                               scene->cbufs[0].map,
184                               scene->cbufs[0].stride))
185          return;
186    }
187 
188    lp_rast_linear_rect_fallback(task, inputs, &box);
189 }
190 
191 
192 static const lp_rast_cmd_func
193 dispatch_linear[] = {
194    lp_rast_linear_clear,        /* clear_color */
195    NULL,                        /* clear_zstencil */
196    NULL,                        /* triangle_1 */
197    NULL,                        /* triangle_2 */
198    NULL,                        /* triangle_3 */
199    NULL,                        /* triangle_4 */
200    NULL,                        /* triangle_5 */
201    NULL,                        /* triangle_6 */
202    NULL,                        /* triangle_7 */
203    NULL,                        /* triangle_8 */
204    NULL,                        /* triangle_3_4 */
205    NULL,                        /* triangle_3_16 */
206    NULL,                        /* triangle_4_16 */
207    lp_rast_linear_tile,         /* shade_tile */
208    lp_rast_linear_tile,         /* shade_tile_opaque */
209    NULL,                        /* begin_query */
210    NULL,                        /* end_query */
211    lp_rast_set_state,           /* set_state */
212    NULL,                        /* lp_rast_triangle_32_1 */
213    NULL,                        /* lp_rast_triangle_32_2 */
214    NULL,                        /* lp_rast_triangle_32_3 */
215    NULL,                        /* lp_rast_triangle_32_4 */
216    NULL,                        /* lp_rast_triangle_32_5 */
217    NULL,                        /* lp_rast_triangle_32_6 */
218    NULL,                        /* lp_rast_triangle_32_7 */
219    NULL,                        /* lp_rast_triangle_32_8 */
220    NULL,                        /* lp_rast_triangle_32_3_4 */
221    NULL,                        /* lp_rast_triangle_32_3_16 */
222    NULL,                        /* lp_rast_triangle_32_4_16 */
223 
224    NULL,                        /* lp_rast_triangle_ms_1 */
225    NULL,                        /* lp_rast_triangle_ms_2 */
226    NULL,                        /* lp_rast_triangle_ms_3 */
227    NULL,                        /* lp_rast_triangle_ms_4 */
228    NULL,                        /* lp_rast_triangle_ms_5 */
229    NULL,                        /* lp_rast_triangle_ms_6 */
230    NULL,                        /* lp_rast_triangle_ms_7 */
231    NULL,                        /* lp_rast_triangle_ms_8 */
232    NULL,                        /* lp_rast_triangle_ms_3_4 */
233    NULL,                        /* lp_rast_triangle_ms_3_16 */
234    NULL,                        /* lp_rast_triangle_ms_4_16 */
235 
236    lp_rast_linear_rect,         /* rect */
237    lp_rast_linear_tile,         /* blit */
238 };
239 
240 /* Assumptions for this path:
241  *   - Single color buffer, PIPE_FORMAT_B8G8R8A8_UNORM
242  *   - No depth buffer
243  *   - All primitives in bins are rect, tile, blit or clear.
244  *   - All shaders have a linear variant.
245  */
246 void
lp_linear_rasterize_bin(struct lp_rasterizer_task * task,const struct cmd_bin * bin)247 lp_linear_rasterize_bin(struct lp_rasterizer_task *task,
248                         const struct cmd_bin *bin)
249 {
250    const struct cmd_block *block;
251    unsigned k;
252 
253    STATIC_ASSERT(ARRAY_SIZE(dispatch_linear) == LP_RAST_OP_MAX);
254 
255    if (0) debug_printf("%s\n", __FUNCTION__);
256 
257    for (block = bin->head; block; block = block->next) {
258       for (k = 0; k < block->count; k++) {
259          assert(dispatch_linear[block->cmd[k]]);
260          dispatch_linear[block->cmd[k]]( task, block->arg[k] );
261       }
262    }
263 }
264