1uniform half4 colorRed, colorGreen; 2 3bool test() { 4 bool ok = true; 5 int x = 12 | 6; 6 ok = ok && (x == 14); 7 x = 254 & 7; 8 ok = ok && (x == 6); 9 x = 2 ^ 7; 10 ok = ok && (x == 5); 11 x = 1 << 4; 12 ok = ok && (x == 16); 13 // Left-shifting a negative integer is undefined in C++, but allowed in GPU shading languages. 14 // https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=29093 15 x = -2 << 2; 16 ok = ok && (x == -8); 17 x = 128 >> 2; 18 ok = ok && (x == 32); 19 x = 123 % 45; 20 ok = ok && (x == 33); 21 return ok; 22} 23 24half4 main(float2 coords) { 25 return test() ? colorGreen : colorRed; 26} 27