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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float testInput;
6    float2x2 testMatrix2x2;
7    half4 colorGreen;
8    half4 colorRed;
9};
10struct Inputs {
11};
12struct Outputs {
13    half4 sk_FragColor [[color(0)]];
14};
15
16float4 float4_from_float2x2(float2x2 x) {
17    return float4(x[0].xy, x[1].xy);
18}
19fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
20    Outputs _out;
21    (void)_out;
22    float4 inputVal = float4_from_float2x2(_uniforms.testMatrix2x2) * float4(1.0, 1.0, -1.0, -1.0);
23    const uint4 expectedB = uint4(1065353216u, 1073741824u, 3225419776u, 3229614080u);
24    _out.sk_FragColor = ((as_type<uint>(inputVal.x) == 1065353216u && all(as_type<uint2>(inputVal.xy) == uint2(1065353216u, 1073741824u))) && all(as_type<uint3>(inputVal.xyz) == uint3(1065353216u, 1073741824u, 3225419776u))) && all(as_type<uint4>(inputVal) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
25    return _out;
26}
27