1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 testInputs; 6 half4 colorGreen; 7 half4 colorRed; 8}; 9struct Inputs { 10}; 11struct Outputs { 12 half4 sk_FragColor [[color(0)]]; 13}; 14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 15 Outputs _out; 16 (void)_out; 17 half4 valueIsNaN = 0.0h / _uniforms.testInputs.yyyy; 18 half4 valueIsNumber = 1.0h / _uniforms.testInputs; 19 _out.sk_FragColor = ((((((isnan(float(valueIsNaN.x)) && all(isnan(float2(valueIsNaN.xy)))) && all(isnan(float3(valueIsNaN.xyz)))) && all(isnan(float4(valueIsNaN)))) && !isnan(float(valueIsNumber.x))) && !any(isnan(float2(valueIsNumber.xy)))) && !any(isnan(float3(valueIsNumber.xyz)))) && !any(isnan(float4(valueIsNumber))) ? _uniforms.colorGreen : _uniforms.colorRed; 20 return _out; 21} 22