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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 testInputs;
6    half4 colorGreen;
7    half4 colorRed;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    half4 valueIsNaN = 0.0h / _uniforms.testInputs.yyyy;
18    half4 valueIsNumber = 1.0h / _uniforms.testInputs;
19    _out.sk_FragColor = ((((((isnan(float(valueIsNaN.x)) && all(isnan(float2(valueIsNaN.xy)))) && all(isnan(float3(valueIsNaN.xyz)))) && all(isnan(float4(valueIsNaN)))) && !isnan(float(valueIsNumber.x))) && !any(isnan(float2(valueIsNumber.xy)))) && !any(isnan(float3(valueIsNumber.xyz)))) && !any(isnan(float4(valueIsNumber))) ? _uniforms.colorGreen : _uniforms.colorRed;
20    return _out;
21}
22