1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 a; 6 half4 b; 7 uint2 c; 8 uint2 d; 9 int3 e; 10 int3 f; 11}; 12struct Inputs { 13}; 14struct Outputs { 15 half4 sk_FragColor [[color(0)]]; 16}; 17fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 18 Outputs _out; 19 (void)_out; 20 bool4 expectFFTT = bool4(false, false, true, true); 21 bool4 expectTTFF = bool4(true, true, false, false); 22 _out.sk_FragColor.x = half((_uniforms.a != _uniforms.b).x ? 1 : 0); 23 _out.sk_FragColor.y = half((_uniforms.c != _uniforms.d).y ? 1 : 0); 24 _out.sk_FragColor.z = half((_uniforms.e != _uniforms.f).z ? 1 : 0); 25 _out.sk_FragColor.w = half(any(expectTTFF) || any(expectFFTT) ? 1 : 0); 26 return _out; 27} 28